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Web Design & UI/UX Prototyping Courses

Master the skills that shape digital experiences. Learn from industry practitioners in One-North’s vibrant tech district.

Modern web design studio workspace with multiple monitors displaying UI design interfaces
Designer sketching wireframes and user flow diagrams on paper with design tools visible
What You’ll Learn

Four Core Skills

Wireframing & Sketching

Learn to map user journeys and create effective wireframes before jumping into high-fidelity designs. We cover both paper sketches and digital methods.

Visual Design Systems

Build cohesive design systems that teams can actually use. Color theory, typography, spacing, and component libraries — all grounded in real projects.

Interactive Prototyping

Create clickable prototypes that feel like real products. Master micro-interactions, animations, and user testing flows with modern tools.

Handoff & Development

Learn to communicate designs to developers effectively. We show you how specifications, annotations, and asset exports actually work in production.

About Our Programs

Designed for Real Practice

We don’t teach design theory in isolation. Every course builds on actual projects — you’re working on real briefs from day one. Our instructors aren’t just teachers; they’re active practitioners who bring current industry workflows into the classroom.

Classes run Tuesday through Thursday evenings, plus Saturday workshops. That’s 12 weeks of hands-on learning with small groups — never more than 8 students per class. You’ll get feedback on your work, watch others’ processes, and build a portfolio piece you’re genuinely proud of.

Classroom setting with students working on design projects at desks with laptops and design tools visible
Program Structure

Your Learning Journey

Weeks 1-3: Foundations

We start with the basics because they matter. You’ll learn how to observe interfaces, understand user behavior, and sketch ideas quickly. By the end of week two, you’ll have completed your first full wireframe set for a real brief. Week three introduces Figma — we’ll set up your first file, create components, and understand how modern design tools actually work.

Weeks 4-7: Building Systems

Now you’re creating visual designs with purpose. We cover color accessibility, type pairing, spacing logic, and building reusable component libraries. You’ll design complete flows for your project — mobile and desktop. Each week includes peer feedback sessions where you’ll present your work and get real critique. Doesn’t feel great at first, but it’s how you actually improve.

Weeks 8-10: Animation & Interaction

Your designs need to move and respond. We teach micro-interactions, transition timing, and how to prototype interactions that developers can actually build. You’ll create animated prototypes in Figma and learn when animation helps versus distracts. Real client projects show which animations people notice and which are just noise.

Weeks 11-12: Polish & Present

The final two weeks are about finishing strong. You’ll prepare your project for handoff, write design specifications, and present to the group. We’ll walk through how to explain your decisions to developers, what annotations matter, and how to handle feedback from stakeholders. Your final portfolio piece is ready to show potential employers or clients.

The Change

What Shifts During the Course

Before You Start

  • You’ve got design ideas but aren’t sure how to execute them
  • Tools like Figma feel overwhelming with too many options
  • You’re not confident about design decisions or how to justify them
  • Feedback on your work feels personal, not constructive
  • You don’t know what a real design handoff actually looks like

After 12 Weeks

  • You can sketch, wireframe, and design complete user flows confidently
  • Figma is your tool — you work fast and build reusable systems
  • You understand why your design choices matter and can articulate them
  • Critique is useful, and you’re comfortable presenting your work
  • You’ve delivered a complete project with specs, annotations, and handoff notes
Why Choose This

What Makes It Different

Small groups — max 8 students per class

Real briefs from working professionals

Portfolio piece you can actually show employers

Flexible scheduling — evenings & weekends

Direct feedback from industry practitioners

Based in One-North tech district

Our Approach vs. The Rest

How We’re Different

Feature
Our Program
Typical Courses
Class Size
Live Feedback
Real Client Briefs
Portfolio Piece Included
Instructor Experience
Flexible Schedule
Close-up of design work showing Figma interface with UI components and design tools on computer screen

Common Questions

Ready to Start Learning?

The next cohort starts in three weeks. We’re limiting enrollment to keep classes small and feedback personal. Spots fill quickly — reach out if you want to join.

Contact Us Today